bip file with the Up Vector set to X, and load them into the CAT character, and he would behave much better. I can also from there export the BVH files to a. Solved: Real camera shake in 3DsMax & Corona renderer flicker free animation. Become a part of Autodesk 3ds Max World and join other like-minded individuals looking to improve their 3D animation skills. *Edit* The same BVH files works with the bipedSystem, and he doesnt get the weird rotations. Is there any fix to this, or is it something I am doing wrong? I have also tested with a homemade mocap file. I have tried both the X Bone length Axis, and the Z length axis, both is giving me bad results. When I import these files, it is working like a charm. HTR files that comes in the mocap-folder with max. I do, however, have no problems importing the. The hip rotates correctly, though it will flip 90deg if I try to map it again.Īs you can see on the picture, the footplatform rotate 90 degrees each time I load a BVH file. BVH mocapfile, the character twists some of his bones 90 degrees. When I create a standard Base Human Cat rig, and load a.
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